UX & accessibility

Make complex tasks feel straightforward.

Test navigation, forms, keyboard access and assistive technology support against real customer tasks.

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An approval task people can completeExample workflow

Understand

A clear title, status and required action

Review

Evidence presented in a readable sequence

Decide

Keyboard access and useful validation feedback

An implementation example

Make complex tasks feel straightforward

Observe the task before designing the screen. Use information hierarchy, interaction prototypes and inclusive testing to make business software easier to understand and harder to misuse.

An approval task people can complete

A customer portal collects long applications from people using phones, keyboards and assistive technology.

A failure to account for

A validation error appears above the viewport without being announced or linked to the field.

Illustrative scenario, not a customer case study.

A polished interface still needs a usable journey

The fragile approach

A polished screen with hidden friction

Users still struggle to understand status, recover from errors or move through the task without a mouse.

The intended approach

A journey tested with real inputs

Check comprehension, keyboard order, field labels and recovery behaviour alongside visual design.

Web & application development

Make the next action understandable.

Research the task

Observe how people complete the workflow and identify where they hesitate, repeat work or lose context.

Interaction design

Design navigation, forms, errors and responsive layouts as one connected experience.

Validate with users

Test keyboard access, readable content and assistive technology behaviour alongside task completion.

Prepare the conversation

What needs attention in your system?

Select the areas you want to discuss. Download the list to share with your team.

Observe how people complete the workflow and identify where they hesitate, repeat work or lose context.

Design navigation, forms, errors and responsive layouts as one connected experience.

Test keyboard access, readable content and assistive technology behaviour alongside task completion.

0 areas selected

At the start. Content, navigation and interaction choices are easier to correct in a prototype than after every screen depends on them.